WELCOME TO MY PORTFOLIO
OBJECTIVE 1
Gallery Subtitle
Demonstrate and communicate aesthetic skills and choices based on traditional art theories and current game development practices and next generation research.
OBJECTIVE 2
Conceptualize and generate pre-production art assets through pre-visualization and prototypes usable for multiple game platforms.
OBJECTIVE 3
Create 2D and 3D art assets such as characters, props, textures, environment elements (terrain, ecosystems, architecture, and skybox), and collision objects for future prototyping (fully optimized) utilizing industry standard software tools and platform guidelines.
DETECTIVE COCO
Original Concept, Modeled inside Zbrush, Retopology Inside Maya and painted inside Substance Painter
GHOST
Planes in Photoshop, modeled and unwrapped inside Maya, Textured inside Substance Painter
2D ART
CHARACTERS
KING KHALED
DESTINY GUARDIAN
LOGAN
YOUNG LINK
METABEE
Metabee, Modeled inside Maya, Textures inside Substance Painter and Rendered inside Unreal Engine 4
ROKUSHO
ODST 3D HELMET
Made in Maya 2018 and textured in substance Painter.
343 GUILTY SPARK
GHOST
Planes done Inside Photoshop, Modeled and Unwrapped In Maya, Textured inside Substance Painter
PROPS
PROPS
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ASSAULT RIFLE MA5D
DESTINY DUKE MK 10
Hand Cannon
GUN
KNIFE
OBJECTIVE 4
Create 2D and 3D keyframed and motion capture character, environmental and FX animation assets appropriate for use in game projects utilizing industry standard software tools, pipelines and platform guidelines.
OBJECTIVE 5
Within a production pipeline; adapt, export, integrate, and optimize game art and animation assets (including shaders and lighting) into 2D and 3D game projects within the confines of a project’s game engines, tools and other constraints.
ENVIRONMENTS
OBJECTIVE 6
Establish collaboration, mentorship, and professional leadership skills by working with other disciplines to deliver highly polished and completed projects.
JUNIOR ACHIEVEMENT
Project: Junior Achievement. This Project created a simulation for kids 12+ to help them learn about how to do taxes, mortgage, etc. I was the Art Lead. My responsibilities:
·    Assign Work to the other artists as well as update the Trello.
·    Create 2D and Create 3D assets (Fountain, Temple, barrels, pillars, etc)
·    Check the work of other artist and compile it for the build
·    UV Layout and texturing the assets
CERTIFICATE
GREY AREA
Project: Grey Area where I served as a Character Artist and Environment Artist. The tasks that I had to do during this project:
·    Created High and low poly turntable for Grey
·    UV and texture the character
·    Create Sci Fi Props and environments
·   Texture Med Bay (Modeled by other artist)
GUARDIANS GALAXY
Project: Guardians Galaxy. This project was trying to create a N64 experience inside Unity, in this project I served as a Character Artist. The Tasks I had to do during this project:
·    Create different Villager characters (Knight, Villager 1,2 and 3, Wizard)
·    UV Layout each character
DETECTIVE COCO
DETECTIVE COCO
ABOUT ME
Born in Merida, Yuc. Mex and with great passion for Game Art,
I’ve always been really interested in how the games were made, how did they work but mostly how to make models or characters. I would watch behind the scenes videos of major video games such as: Halo, Gears of War and others and so now that I was here, I had new opportunities so without thinking I started learning art, specially 3D Characters and Environments.
I’m a huge Sci-Fi nerd so you’ll find me making aliens in Sci-Fi worlds or probably gaming classic halo like is 2007. I enjoy taking online courses and I love learning new stuff, whether it is to improve my skills or gain new ones. I consider myself a perfectionist and I always do my best to do quality work